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PC Gamer (Italian) 41
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PC Gamer IT CD 41 1-2.iso
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data1.cab
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Program_Executable_Files
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FrontEnd
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INFOSCR.CFG
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Text File
|
1999-03-04
|
23KB
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1,214 lines
; INFOscr.cfg
; This contains the INFOBAR display
;-----------------------------------------------------------------------------------
;
; NOTE: For Relative Entities the integer values represent percentages to 2 dec pl.
; ie -5432 = -54.32%. This will change later
;
;-----------------------------------------------------------------------------------
SCREENNAME InfoScreen
; Specify a window and make all other Entities appear relative to this window
; with TOPLEFT being (0,0).
BEGINWINDOW
XCOORD 0
XPOSITION FLOATING
YCOORD 199
YPOSITION FLOATING
COORDINATES BOTTOMLEFT
WIDTH 320
WIDTHSIZE FLOATING
HEIGHT 32
HEIGHTSIZE FIXED
ACTIVE
ENDWINDOW
; Specify a screensaver. The screensaver can be split into many smaller segments, each
; of which can be either transparent or not. The overall size of the screensaver is
; calculated based on the topmost, leftmost, rightmost and bottommost segment coordinates.
; NOTE: This means there is one big rectangular save area that all the segments fit inside.
; NOTE2: If no sizes are specified then the window or screen coords are used.
BEGINSAVER
BEGINSEGMENT NOTRANSPARENCY
ENDSEGMENT
ENDSAVER
; A VMenu screen to display the InfoBar components as top, middle, and bottom entities
BEGINVMENU
NAME InfoBarBits
TRANSPARENT
XCENTRED
YCOORD 31
YPOSITION FLOATING
COORDINATES BOTTOMLEFT
VDISPLAYSIZE 3
VMAXENTITIES 3
ENTITY ~G0~TOPLEFTEXTENDER IgnoreTopReturn
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTEXTENDER
~G0~TOPLEFTCONNECTOR
~G0~TOPLEFTJOIN
~A~LeftTop2Spacer
~A~Weapon1Indicator
~A~Weapon2Indicator
~A~Weapon3Indicator
~A~Weapon4Indicator
~A~Weapon5Indicator
~A~Weapon6Indicator
~A~Weapon7Indicator
~A~Weapon8Indicator
~A~Weapon9Indicator
~A~Weapon10Indicator
~A~Weapon11Indicator
~A~Weapon12Indicator
~A~Top3Spacer
~A~LeftTop1Spacer
~A~Top4Spacer
~G0~TOPSCORELEFT
~G0~TOPSCORE1
~G0~TOPSCORE2
~G0~TOPSCORE3
~G0~TOPSCORE4
~G0~TOPSCORE5
~G0~TOPSCORERIGHT
~A~Top4Spacer
~A~RightTop1Spacer
~A~Top3Spacer
~A~TokenTopRed
~A~TokenTopOrange
~A~TokenTopYellow
~A~TokenTopGreen
~A~TokenTopBlue
~A~TokenTopMagenta
~A~TokenTopCyan
~A~TokenTopBrown
~A~RightTop2Spacer
~G0~TOPRIGHTJOIN
~G0~TOPRIGHTCONNECTOR
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
~G0~TOPRIGHTEXTENDER
ENTITY ~G0~MIDLEFTEXTENDER IgnoreMidReturn
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTEXTENDER
~G0~MIDLEFTCONNECTOR
~G0~MIDLEFTJOIN
~A~LeftMid2Spacer
~A~Weapon1Type
~A~Weapon2Type
~A~Weapon3Type
~A~Weapon4Type
~A~Weapon5Type
~A~Weapon6Type
~A~Weapon7Type
~A~Weapon8Type
~A~Weapon9Type
~A~Weapon10Type
~A~Weapon11Type
~A~Weapon12Type
~A~Mid3Spacer
~A~LeftMid1Spacer
~A~Mid4Spacer
~G0~MIDSCORELEFT
~A~Score1
~A~Score2
~A~Score3
~A~Score4
~A~Score5
~G0~MIDSCORERIGHT
~A~Mid4Spacer
~A~RightMid1Spacer
~A~Mid3Spacer
~A~TokenRedStates
~A~TokenOrangeStates
~A~TokenYellowStates
~A~TokenGreenStates
~A~TokenBlueStates
~A~TokenMagentaStates
~A~TokenCyanStates
~A~TokenBrownStates
~A~RightMid2Spacer
~G0~MIDRIGHTJOIN
~G0~MIDRIGHTCONNECTOR
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
~G0~MIDRIGHTEXTENDER
ENTITY ~G0~BOTLEFTEXTENDER IgnoreBotReturn
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTEXTENDER
~G0~BOTLEFTCONNECTOR
~G0~BOTLEFTJOIN
~A~LeftBot2Spacer
~R0~
~G0~AMMOGROOVE1
~R1~
~G0~AMMOGROOVE2
~R2~
~G0~AMMOGROOVE3
~R3~
~G0~AMMOGROOVE4
~R4~
~G0~AMMOGROOVE5
~R5~
~G0~AMMOGROOVE6
~R6~
~G0~AMMOGROOVE7
~R7~
~G0~AMMOGROOVE8
~R8~
~G0~AMMOGROOVE9
~R9~
~G0~AMMOGROOVE10
~R10~
~G0~AMMOGROOVE11
~R11~
~G0~AMMOGROOVE12
~A~Bot3Spacer
~A~LeftBot1Spacer
~A~Bot4Spacer
~G0~BOTSCORELEFT
~A~RescueLeft
~A~RescueRight
;~G0~BOTSCOREMIDDLE
~A~TokenFlag
~A~WarningLeft
~A~WarningRight
~G0~BOTSCORERIGHT
~A~Bot4Spacer
~A~RightBot1Spacer
~A~Bot3Spacer
~R12~
~A~TokenBotRed
~A~TokenBotOrange
~A~TokenBotYellow
~A~TokenBotGreen
~A~TokenBotBlue
~A~TokenBotMagenta
~A~TokenBotCyan
~A~TokenBotBrown
~A~RightBot2Spacer
~G0~BOTRIGHTJOIN
~G0~BOTRIGHTCONNECTOR
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
~G0~BOTRIGHTEXTENDER
SAVE
ACTIVE
ENDVGROUP
BEGINENTITY
NAME Health
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 12 3704 2308 LEFT TOP
PRIORITY 1
TRANSPARENT
ACTIVE
~S~HealthBar
ENDENTITY
; CARTRIDGES
BEGINENTITY
NAME Cartridge1
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 0 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT1LIT
ENDENTITY
BEGINENTITY
NAME Cartridge2
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 1 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT2DULL
ENDENTITY
BEGINENTITY
NAME Cartridge3
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 2 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT3DULL
ENDENTITY
BEGINENTITY
NAME Cartridge4
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 3 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT4DULL
ENDENTITY
BEGINENTITY
NAME Cartridge5
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 4 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT5DULL
ENDENTITY
BEGINENTITY
NAME Cartridge6
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 5 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT6DULL
ENDENTITY
BEGINENTITY
NAME Cartridge7
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 6 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT7DULL
ENDENTITY
BEGINENTITY
NAME Cartridge8
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 7 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT8DULL
ENDENTITY
BEGINENTITY
NAME Cartridge9
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 8 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT9LIT
ENDENTITY
BEGINENTITY
NAME Cartridge10
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 9 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT10DULL
ENDENTITY
BEGINENTITY
NAME Cartridge11
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 10 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT11DULL
ENDENTITY
BEGINENTITY
NAME Cartridge12
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 11 0 10000 LEFT TOP
ACTIVE
TRANSPARENT
PRIORITY 2
SAVE
~G0~AMMOSLOT12DULL
ENDENTITY
; Ammo Digits
BEGINENTITY
NAME Ammo1
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 0 4750 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo02~M0~RightAmmo02
ENDENTITY
BEGINENTITY
NAME Ammo2
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 1 4546 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo3
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 2 5000 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo4
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 3 4996 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo5
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 4 4545 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo6
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 5 5000 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo7
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 6 4625 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo8
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 7 4950 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo00~M0~RightAmmo00
ENDENTITY
BEGINENTITY
NAME Ammo9
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 8 4750 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo02~M0~RightAmmo02
ENDENTITY
BEGINENTITY
NAME Ammo10
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 9 5375 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo01~M0~RightAmmo01
ENDENTITY
BEGINENTITY
NAME Ammo11
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 10 5454 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo01~M0~RightAmmo01
ENDENTITY
BEGINENTITY
NAME Ammo12
XPOSITION FIXED
YPOSITION FIXED
RELATIVETO 11 5454 10909 CENTRE TOP
ACTIVE
TRANSPARENT
PRIORITY 1
SAVE
~M0~LeftAmmo01~M0~RightAmmo01
ENDENTITY
; Animation Sequences
;
; Weapon Indicators
BEGINANIM
NAME Weapon1Indicator
ENTITY ~G0~TOPLIT1INDICATOR Lit
ENTITY ~G0~TOPDULL1INDICATOR Dull
ENDANIM
BEGINANIM
NAME Weapon2Indicator
ENTITY ~G0~TOPDULL2INDICATOR Dull
ENTITY ~G0~TOPLIT2INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon3Indicator
ENTITY ~G0~TOPDULL3INDICATOR Dull
ENTITY ~G0~TOPLIT3INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon4Indicator
ENTITY ~G0~TOPDULL4INDICATOR Dull
ENTITY ~G0~TOPLIT4INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon5Indicator
ENTITY ~G0~TOPDULL5INDICATOR Dull
ENTITY ~G0~TOPLIT5INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon6Indicator
ENTITY ~G0~TOPDULL6INDICATOR Dull
ENTITY ~G0~TOPLIT6INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon7Indicator
ENTITY ~G0~TOPDULL7INDICATOR Dull
ENTITY ~G0~TOPLIT7INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon8Indicator
ENTITY ~G0~TOPDULL8INDICATOR Dull
ENTITY ~G0~TOPLIT8INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon9Indicator
ENTITY ~G0~TOPLIT9INDICATOR Lit
ENTITY ~G0~TOPDULL9INDICATOR Dull
ENDANIM
BEGINANIM
NAME Weapon10Indicator
ENTITY ~G0~TOPDULL10INDICATOR Dull
ENTITY ~G0~TOPLIT10INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon11Indicator
ENTITY ~G0~TOPDULL11INDICATOR Dull
ENTITY ~G0~TOPLIT11INDICATOR Lit
ENDANIM
BEGINANIM
NAME Weapon12Indicator
ENTITY ~G0~TOPDULL12INDICATOR Dull
ENTITY ~G0~TOPLIT12INDICATOR Lit
ENDANIM
; Missiles and Mines
BEGINANIM
NAME Weapon1Type
ENTITY ~G0~WEAPON1DULL Dull
ENTITY ~G0~WEAPON1LIT Lit
ENDANIM
BEGINANIM
NAME Weapon2Type
ENTITY ~G0~WEAPON2DULL Dull
ENTITY ~G0~WEAPON2LIT Lit
ENDANIM
BEGINANIM
NAME Weapon3Type
ENTITY ~G0~WEAPON3DULL Dull
ENTITY ~G0~WEAPON3LIT Lit
ENDANIM
BEGINANIM
NAME Weapon4Type
ENTITY ~G0~WEAPON4DULL Dull
ENTITY ~G0~WEAPON4LIT Lit
ENDANIM
BEGINANIM
NAME Weapon5Type
ENTITY ~G0~WEAPON5DULL Dull
ENTITY ~G0~WEAPON5LIT Lit
ENDANIM
BEGINANIM
NAME Weapon6Type
ENTITY ~G0~WEAPON6DULL Dull
ENTITY ~G0~WEAPON6LIT Lit
ENDANIM
BEGINANIM
NAME Weapon7Type
ENTITY ~G0~WEAPON7DULL Dull
ENTITY ~G0~WEAPON7LIT Lit
ENDANIM
BEGINANIM
NAME Weapon8Type
ENTITY ~G0~WEAPON8DULL Dull
ENTITY ~G0~WEAPON8LIT Lit
ENDANIM
BEGINANIM
NAME Weapon9Type
ENTITY ~G0~WEAPON9DULL Dull
ENTITY ~G0~WEAPON9LIT Lit
ENDANIM
BEGINANIM
NAME Weapon10Type
ENTITY ~G0~WEAPON10DULL Dull
ENTITY ~G0~WEAPON10LIT Lit
ENDANIM
BEGINANIM
NAME Weapon11Type
ENTITY ~G0~WEAPON11DULL Dull
ENTITY ~G0~WEAPON11LIT Lit
ENDANIM
BEGINANIM
NAME Weapon12Type
ENTITY ~G0~WEAPON12DULL Dull
ENTITY ~G0~WEAPON12LIT Lit
ENDANIM
; Tokens
BEGINANIM
NAME TokenRedStates
ENTITY ~G0~TOKENRED0 Token0
ENTITY ~G0~TOKENRED1 Token33
ENTITY ~G0~TOKENRED2 Token66
ENTITY ~G0~TOKENREDFULL Token100
ENTITY ~G0~TOKENREDL1 TokenL1
ENTITY ~G0~TOKENREDL2 TokenL2
ENTITY ~G0~TOKENREDLOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenOrangeStates
ENTITY ~G0~TOKENORANGE0 Token0
ENTITY ~G0~TOKENORANGE1 Token33
ENTITY ~G0~TOKENORANGE2 Token66
ENTITY ~G0~TOKENORANGEFULL Token100
ENTITY ~G0~TOKENORANGEL1 TokenL1
ENTITY ~G0~TOKENORANGEL2 TokenL2
ENTITY ~G0~TOKENORANGELOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenYellowStates
ENTITY ~G0~TOKENYELLOW0 Token0
ENTITY ~G0~TOKENYELLOW1 Token33
ENTITY ~G0~TOKENYELLOW2 Token66
ENTITY ~G0~TOKENYELLOWFULL Token100
ENTITY ~G0~TOKENYELLOWL1 TokenL1
ENTITY ~G0~TOKENYELLOWL2 TokenL2
ENTITY ~G0~TOKENYELLOWLOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenGreenStates
ENTITY ~G0~TOKENGREEN0 Token0
ENTITY ~G0~TOKENGREEN1 Token33
ENTITY ~G0~TOKENGREEN2 Token66
ENTITY ~G0~TOKENGREENFULL Token100
ENTITY ~G0~TOKENGREENL1 TokenL1
ENTITY ~G0~TOKENGREENL2 TokenL2
ENTITY ~G0~TOKENGREENLOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenBlueStates
ENTITY ~G0~TOKENBLUE0 Token0
ENTITY ~G0~TOKENBLUE1 Token33
ENTITY ~G0~TOKENBLUE2 Token66
ENTITY ~G0~TOKENBLUEFULL Token100
ENTITY ~G0~TOKENBLUEL1 TokenL1
ENTITY ~G0~TOKENBLUEL2 TokenL2
ENTITY ~G0~TOKENBLUELOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenMagentaStates
ENTITY ~G0~TOKENMAGENTA0 Token0
ENTITY ~G0~TOKENMAGENTA1 Token33
ENTITY ~G0~TOKENMAGENTA2 Token66
ENTITY ~G0~TOKENMAGENTAFULL Token100
ENTITY ~G0~TOKENMAGENTAL1 TokenL1
ENTITY ~G0~TOKENMAGENTAL2 TokenL2
ENTITY ~G0~TOKENMAGENTALOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenCyanStates
ENTITY ~G0~TOKENCYAN0 Token0
ENTITY ~G0~TOKENCYAN1 Token33
ENTITY ~G0~TOKENCYAN2 Token66
ENTITY ~G0~TOKENCYANFULL Token100
ENTITY ~G0~TOKENCYANL1 TokenL1
ENTITY ~G0~TOKENCYANL2 TokenL2
ENTITY ~G0~TOKENCYANLOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenBrownStates
ENTITY ~G0~TOKENBROWN0 Token0
ENTITY ~G0~TOKENBROWN1 Token33
ENTITY ~G0~TOKENBROWN2 Token66
ENTITY ~G0~TOKENBROWNFULL Token100
ENTITY ~G0~TOKENBROWNL1 TokenL1
ENTITY ~G0~TOKENBROWNL2 TokenL2
ENTITY ~G0~TOKENBROWNLOCK TokenLock
ENDANIM
BEGINANIM
NAME TokenTopRed
ENTITY ~G0~TOPREDOFF Off
ENTITY ~G0~TOPRED Dull
ENTITY ~G0~TOPREDGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopOrange
ENTITY ~G0~TOPORANGEOFF Off
ENTITY ~G0~TOPORANGE Dull
ENTITY ~G0~TOPORANGEGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopYellow
ENTITY ~G0~TOPYELLOWOFF Off
ENTITY ~G0~TOPYELLOW Dull
ENTITY ~G0~TOPYELLOWGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopGreen
ENTITY ~G0~TOPGREENOFF Off
ENTITY ~G0~TOPGREEN Dull
ENTITY ~G0~TOPGREENGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopBlue
ENTITY ~G0~TOPBLUEOFF Off
ENTITY ~G0~TOPBLUE Dull
ENTITY ~G0~TOPBLUEGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopMagenta
ENTITY ~G0~TOPMAGENTAOFF Off
ENTITY ~G0~TOPMAGENTA Dull
ENTITY ~G0~TOPMAGENTAGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopCyan
ENTITY ~G0~TOPCYANOFF Off
ENTITY ~G0~TOPCYAN Dull
ENTITY ~G0~TOPCYANGLOW Glow
ENDANIM
BEGINANIM
NAME TokenTopBrown
ENTITY ~G0~TOPBROWNOFF Off
ENTITY ~G0~TOPBROWN Dull
ENTITY ~G0~TOPBROWNGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotRed
ENTITY ~G0~BOTRED Dull
ENTITY ~G0~BOTREDGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotOrange
ENTITY ~G0~BOTORANGE Dull
ENTITY ~G0~BOTORANGEGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotYellow
ENTITY ~G0~BOTYELLOW Dull
ENTITY ~G0~BOTYELLOWGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotGreen
ENTITY ~G0~BOTGREEN Dull
ENTITY ~G0~BOTGREENGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotBlue
ENTITY ~G0~BOTBLUE Dull
ENTITY ~G0~BOTBLUEGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotMagenta
ENTITY ~G0~BOTMAGENTA Dull
ENTITY ~G0~BOTMAGENTAGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotCyan
ENTITY ~G0~BOTCYAN Dull
ENTITY ~G0~BOTCYANGLOW Glow
ENDANIM
BEGINANIM
NAME TokenBotBrown
ENTITY ~G0~BOTBROWN Dull
ENTITY ~G0~BOTBROWNGLOW Glow
ENDANIM
; Rescue Indicator
BEGINANIM
NAME RescueLeft
ENTITY ~G0~LEFTRESCUEDULL Dull
ENTITY ~G0~LEFTRESCUELIT Lit
ENDANIM
BEGINANIM
NAME RescueRight
ENTITY ~G0~RIGHTRESCUEDULL Dull
ENTITY ~G0~RIGHTRESCUELIT Lit
ENDANIM
; Other Warning Indicator
BEGINANIM
NAME WarningLeft
ENTITY ~G0~LEFTWARNINGDULL Dull
ENTITY ~G0~LEFTWARNINGLIT Lit
ENDANIM
BEGINANIM
NAME WarningRight
ENTITY ~G0~RIGHTWARNINGDULL Dull
ENTITY ~G0~RIGHTWARNINGLIT Lit
ENDANIM
; Score Digits
BEGINANIM
NAME Score1
ENTITY ~G0~SCORE1BLANK DigitBlank
ENTITY ~G0~SCOREDIGITNEG DigitNeg
ENTITY ~G0~SCOREDIGIT0 Digit0
ENTITY ~G0~SCOREDIGIT1 Digit1
ENTITY ~G0~SCOREDIGIT2 Digit2
ENTITY ~G0~SCOREDIGIT3 Digit3
ENTITY ~G0~SCOREDIGIT4 Digit4
ENTITY ~G0~SCOREDIGIT5 Digit5
ENTITY ~G0~SCOREDIGIT6 Digit6
ENTITY ~G0~SCOREDIGIT7 Digit7
ENTITY ~G0~SCOREDIGIT8 Digit8
ENTITY ~G0~SCOREDIGIT9 Digit9
ENDANIM
BEGINANIM
NAME Score2
ENTITY ~G0~SCORE2BLANK DigitBlank
ENTITY ~G0~SCOREDIGITNEG DigitNeg
ENTITY ~G0~SCOREDIGIT0 Digit0
ENTITY ~G0~SCOREDIGIT1 Digit1
ENTITY ~G0~SCOREDIGIT2 Digit2
ENTITY ~G0~SCOREDIGIT3 Digit3
ENTITY ~G0~SCOREDIGIT4 Digit4
ENTITY ~G0~SCOREDIGIT5 Digit5
ENTITY ~G0~SCOREDIGIT6 Digit6
ENTITY ~G0~SCOREDIGIT7 Digit7
ENTITY ~G0~SCOREDIGIT8 Digit8
ENTITY ~G0~SCOREDIGIT9 Digit9
ENDANIM
BEGINANIM
NAME Score3
ENTITY ~G0~SCORE3BLANK DigitBlank
ENTITY ~G0~SCOREDIGITNEG DigitNeg
ENTITY ~G0~SCOREDIGIT0 Digit0
ENTITY ~G0~SCOREDIGIT1 Digit1
ENTITY ~G0~SCOREDIGIT2 Digit2
ENTITY ~G0~SCOREDIGIT3 Digit3
ENTITY ~G0~SCOREDIGIT4 Digit4
ENTITY ~G0~SCOREDIGIT5 Digit5
ENTITY ~G0~SCOREDIGIT6 Digit6
ENTITY ~G0~SCOREDIGIT7 Digit7
ENTITY ~G0~SCOREDIGIT8 Digit8
ENTITY ~G0~SCOREDIGIT9 Digit9
ENDANIM
BEGINANIM
NAME Score4
ENTITY ~G0~SCORE4BLANK DigitBlank
ENTITY ~G0~SCOREDIGITNEG DigitNeg
ENTITY ~G0~SCOREDIGIT0 Digit0
ENTITY ~G0~SCOREDIGIT1 Digit1
ENTITY ~G0~SCOREDIGIT2 Digit2
ENTITY ~G0~SCOREDIGIT3 Digit3
ENTITY ~G0~SCOREDIGIT4 Digit4
ENTITY ~G0~SCOREDIGIT5 Digit5
ENTITY ~G0~SCOREDIGIT6 Digit6
ENTITY ~G0~SCOREDIGIT7 Digit7
ENTITY ~G0~SCOREDIGIT8 Digit8
ENTITY ~G0~SCOREDIGIT9 Digit9
ENDANIM
BEGINANIM
NAME Score5
ENTITY ~G0~SCORE5BLANK DigitBlank
ENTITY ~G0~SCOREDIGITNEG DigitNeg
ENTITY ~G0~SCOREDIGIT0 Digit0
ENTITY ~G0~SCOREDIGIT1 Digit1
ENTITY ~G0~SCOREDIGIT2 Digit2
ENTITY ~G0~SCOREDIGIT3 Digit3
ENTITY ~G0~SCOREDIGIT4 Digit4
ENTITY ~G0~SCOREDIGIT5 Digit5
ENTITY ~G0~SCOREDIGIT6 Digit6
ENTITY ~G0~SCOREDIGIT7 Digit7
ENTITY ~G0~SCOREDIGIT8 Digit8
ENTITY ~G0~SCOREDIGIT9 Digit9
ENDANIM
; Spacers to separate the InfoBar section at higher resolutions
BEGINANIM
NAME LeftTop1Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~TOPSECTION1SPACER On
ENDANIM
BEGINANIM
NAME LeftMid1Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~MIDSECTION1SPACER On
ENDANIM
BEGINANIM
NAME LeftBot1Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~BOTSECTION1SPACER On
ENDANIM
BEGINANIM
NAME RightTop1Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~TOPSECTION2SPACER On
ENDANIM
BEGINANIM
NAME RightMid1Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~MIDSECTION2SPACER On
ENDANIM
BEGINANIM
NAME RightBot1Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~BOTSECTION2SPACER On
ENDANIM
BEGINANIM
NAME LeftTop2Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~TOPSECTION3SPACER On
ENDANIM
BEGINANIM
NAME LeftMid2Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~MIDSECTION3SPACER On
ENDANIM
BEGINANIM
NAME LeftBot2Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~BOTSECTION3SPACER On
ENDANIM
BEGINANIM
NAME RightTop2Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~TOPSECTION4SPACER On
ENDANIM
BEGINANIM
NAME RightMid2Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~MIDSECTION4SPACER On
ENDANIM
BEGINANIM
NAME RightBot2Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~BOTSECTION4SPACER On
ENDANIM
BEGINANIM
NAME Top3Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~TOPSECTION2SPACER On
ENDANIM
BEGINANIM
NAME Mid3Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~MIDSECTION2SPACER On
ENDANIM
BEGINANIM
NAME Bot3Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~BOTSECTION2SPACER On
ENDANIM
BEGINANIM
NAME Top4Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~TOPSECTION2SPACER On
ENDANIM
BEGINANIM
NAME Mid4Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~MIDSECTION2SPACER On
ENDANIM
BEGINANIM
NAME Bot4Spacer
ENTITY ANIMOFF Off
ENTITY ~G0~BOTSECTION2SPACER On
ENDANIM
; SLIDERS
;
; Health Bar slider
BEGINSLIDER
NAME HealthBar
ENTITY ~G0~HEALTHFULL 0
ENTITY ~G0~HEALTHCHANGE 0
ENTITY ~G0~HEALTHEMPTY 100
ACTIVE
ENDSLIDER
; MULTICOLOUR DEFINITIONS
; Definition 0 for this screen
BEGINMULTICOLOUR
COLOURS ~G0~AMMOCOLOURS
ENTITY ~G0~LEFTAMMO1 LeftAmmo1
ENTITY ~G0~LEFTAMMO2 LeftAmmo2
ENTITY ~G0~LEFTAMMO3 LeftAmmo3
ENTITY ~G0~LEFTAMMO4 LeftAmmo4
ENTITY ~G0~LEFTAMMO5 LeftAmmo5
ENTITY ~G0~LEFTAMMO6 LeftAmmo6
ENTITY ~G0~LEFTAMMO7 LeftAmmo7
ENTITY ~G0~LEFTAMMO8 LeftAmmo8
ENTITY ~G0~LEFTAMMO9 LeftAmmo9
ENTITY ~G0~LEFTAMMO0 LeftAmmo0
ENTITY ~G0~RIGHTAMMO1 RightAmmo1
ENTITY ~G0~RIGHTAMMO2 RightAmmo2
ENTITY ~G0~RIGHTAMMO3 RightAmmo3
ENTITY ~G0~RIGHTAMMO4 RightAmmo4
ENTITY ~G0~RIGHTAMMO5 RightAmmo5
ENTITY ~G0~RIGHTAMMO6 RightAmmo6
ENTITY ~G0~RIGHTAMMO7 RightAmmo7
ENTITY ~G0~RIGHTAMMO8 RightAmmo8
ENTITY ~G0~RIGHTAMMO9 RightAmmo9
ENTITY ~G0~RIGHTAMMO0 RightAmmo0
ENDMULTICOLOUR
; MOVEMENT SEQUENCE DEFINITIONS
; The Installation of a brand new ammo cartridge
BEGINMOVEMENT
NAME InstallCartridge
UNSAVE
QUEUEIFBUSY
RESETINITIALY BEFORE
YMOVE% -10000
YFRAMES 4
ENDMOVEMENT
; The Removal of a finished ammo cartridge
BEGINMOVEMENT
NAME ExpelCartridge
UNSAVE
QUEUEIFBUSY
RESETINITIALY AFTER
YMOVE% 10000
YFRAMES 10
ENDMOVEMENT
; The Reload sequence when an ammo crate is picked up
BEGINMOVEMENT
NAME ReloadDown
UNSAVE
RESETINITIALY AFTER
YMOVE% 10000
YFRAMES 6
NEXTMOVE ReloadUp
ENDMOVEMENT
BEGINMOVEMENT
NAME ReloadUp
RESETINITIALY BEFORE
YMOVE% 0
YFRAMES 6
ENDMOVEMENT
; Token Flag temp stuff
; *** Remember to remove ~R13~ from VGROUP definition above ***
;BEGINENTITY
;NAME TokenIndicator
;XPOSITION FIXED
;YPOSITION FIXED
;RELATIVETO 13 5000 2308 CENTRE TOP
;PRIORITY 1
;TRANSPARENT
;ACTIVE
;~A~TokenFlag
;ENDENTITY
BEGINANIM
NAME TokenFlag
ENTITY ~G0~TOKENLIGHTOFF Off
ENTITY ~G0~TOKENLIGHTON On
ENTITY ~G0~TOKENLIGHTHALF Half
ENDANIM